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Rebuild Forums • View topic - Version 0.52 - Early bugfix build

Version 0.52 - Early bugfix build

Talk about Sarah's upcoming game in the Rebuild series.

Version 0.52 - Early bugfix build

Postby sarahnorthway » Mon Mar 31, 2014 7:45 pm

Not quite a full release yet, but if you want to check out version 0.52 it is up here:
http://rebuildgame.com/thegame/index_v52.html

I need to do a day or two of testing, so let me know if you find any major bugs.

Changes:
fullscreen toggle in config menu
(known issue: zombie attacts messed up in fullscreen)
fewer zoom levels, and it gets closer on big monitors
pre-cached zoom levels to make zooming faster
scouting missions are now dangerous by default
tech tree - now lab research actually does stuff
workshop mission - build single-use items out of resources
building upgrades - can now add defensive upgrades, traps and attractors to buildings
all must be researched first
traps & attractors must be built in a workshop first
changed how fort defense is calculated
Sarah Northway
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Re: Version 0.52 - Early bugfix build

Postby rebuildPally » Mon Mar 31, 2014 10:51 pm

Thank you. This zoom is perfect. Thank you thank you thank you. I don't have time to check the rest, but the zoom is perfect. Thank you!!!!!!
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Re: Version 0.52 - Early bugfix build

Postby TheBrickMan » Tue Apr 01, 2014 1:07 pm

I'm excited to find that the new update is almost out. However, I feel that it's worth noting that it's nearly impossible to advance in the tech tree if there are no laboratories due to the simple prerequisite of Basic Construction.

Another bug is that any faction territory and/or double/quadruple-block buildings, such as Allmarts, Malls, and other stuff don't appear on the map. It's just blank, blank, blank wherever they are- and it happens at random, it seems.
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Re: Version 0.52 - Early bugfix build

Postby Baro » Tue Apr 01, 2014 2:53 pm

Yeah I'm having the same problem, a whole side of the the map across the river are just gray city blocks. Seems to be some how tied to faction territory.
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Re: Version 0.52 - Early bugfix build

Postby sarahnorthway » Wed Apr 02, 2014 2:54 pm

I'm having trouble recreating the blank buildings. Could you send me feedback from inside the game if you're experiencing this so I can see your logs? Also maybe link to a screenshot here or email it to me at sarahnorthway@gmail.com? Thanks for your help!

Oops, looks like my code to start you near a lab might not be working, testing it now.
Sarah Northway
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Re: Version 0.52 - Early bugfix build

Postby sarahnorthway » Wed Apr 02, 2014 6:11 pm

Thank you - I found it. You're right it was the factions, or specifically a random identifier associated with their walls got garbled by my security encryption. I hate that stuff! >_< I'll probably drop it once we got into Beta, it just isn't worthwhile. I suspect it responsible for some past ghost bugs that seem to have just disappeared...

Should be all better in build 0.53:
http://rebuildgame.com/thegame/index_v53.html

Also changed the danger overlay to color filters, made sure you always start near a lab (there's also an event called "day laborers" that lets you make labs if you don't have one by the end of the first month), and a couple other little bugs.
Sarah Northway
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Re: Version 0.52 - Early bugfix build

Postby Hendo141 » Thu Apr 03, 2014 9:12 am

Failed to create Stage3D context. Make sure this SWF is running in an HTML file with wmode=direct.

[ErrorEvent type="error" bubbles=false cancelable=false eventPhase=2 text="Error #3702"]
Error

tried to log in to play the new update but this is all im getting. Is it because your updating again?
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Re: Version 0.52 - Early bugfix build

Postby sarahnorthway » Thu Apr 03, 2014 3:23 pm

Sarah Northway
Creator of Rebuild!


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Location: Travelling the world

Re: Version 0.52 - Early bugfix build

Postby jacquesb » Sat Apr 05, 2014 9:14 pm

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