by Woolfe » Wed Nov 20, 2013 11:38 pm
I think it will depend on the campaign nature of the game.
Children should essentially just be a burden(altho a positive moral affect would be possible) whilst they are "young". So they eat and require protection, and losing them to zombies is going to mess people up.
But if it takes you a year or so to conquer each city, and you have to do each city manually, then eventually after enough cities, they could be present. It could be interesting actually if time does pass. Maybe your main character gets older, and eventually dies of plain old age.
Especially if you have to go back and revisit cities occasionally, maybe some other faction has built up and attacked, and now you have to rescue the survivors etc, that could be an interesting side machine, maybe one of the factions starts stealing kids to indoctrinate them. Maybe your faction can start stealing kids.... Maybe if you destroy a faction, you suddenly have kids to look after. Maybe you just regular find kids in the ruins at times. Potential potential.
The relationships should be more cut and dry. Good things and Bad things. People being dicks(cheating abuse etc) to partners, people dying, people hiding wounds then ending up killing partner as well, partners hiding misdeeds.. Lots of options to mess with moral or add to moral when things are going well. Maybe 2 characters have a major breakup that causes a large group of people to take sides. How do you deal with situation while the damn zombies are beating down your doors... More potential